Towards a Practical Approach for Teaching IT-Security

Florian Barth and Matthias Luft   

ABSTRACT

Research and teaching IT-Security is getting more and more attention in the light of an increasing number of incidents. As the practical application of knowledge and techniques in this area necessitates creative ways of solving complex problems, special attentions has to be payed to the modus operandi of teaching. The teaching efforts of the student IT-Security team of the University of Mannheim – squareroots – will be the focus of this paper. Results and experience from teaching a course in IT-Security will be analysed regarding the efficiency of the applied teaching methodology.     

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The Global Headquarters Systems Integrating the Process of Collaborative Commerce: A Case of an Electric Company in Taiwan

Yao Chin Lin and Ping Heng Tsai   

ABSTRACT

Nowadays, the corporation concerned about the issue of supplier management, whether or not it relates to interregional business or multination business, which is becoming a discussable issue for researchers and practitioners. Especially, a corporation has several independent business divisions, which run in different systems and own suppliers information, making information integration problem happens in the corporation. It shows not only the systems implementation but also the process integrating issues. In this study, the case company had shown that they faced three problems. The authors had been in-depth investigating this company. Their information system implementation process took twenty-four months, and there are four to five domain experts had been invited to help the investigate. Finally, in accordance with the case finding, there are two arguments could enhance the teaching a case in the classroom or the consulting service execution. First, precise requirement helps for promoting the headquarters mechanism. Second, the headquarters mechanism helps the company obtaining the suppliers’ satisfaction.     

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TEACHING MECHATRONICS ENGINEERING A CHALLENGE OF THE NEW CENTURY

Constantina Álvarez Peña, Fritz. J. Neff, Jorge L. Moya Rodríguez, César A. Chagoyén Méndez and Ángel S. Machado Rodríguez.   

ABSTRACT

One of the branches of the Engineering that more influences on the construction of our modern world is certainly MECHATRONIC ENGINEERING. Many definitions of Mechatronic exist, but more or less all talks about the technological integration of the mechanics, the electronics and computer science. A Mechatronic Engineer is a professional able to develop and to manage mechatronic systems, contributing to the development of the country by means of improvement of the industries for the profit of productive standards of world-wide class. Nowadays numerous challenges for the education of Mechatronics exist, among them are the following:

                        The design and the putting in practice of the control continue being something own of the dominion of the specialist in controls.

                        The controls and the electronics still are seeing like “additions” to the processes or equipments.

                        Very few engineers of the industrial practice realize any class of physical and/or mathematical modeling.

                        The mathematics is a matter considered more like an obstacle than like a matter that extends the capacities of the engineer.

                        Very few engineers have the suitable balance between the analysis and hardware; essential for the success in Mechatronics.

How to obtain the suitable balance between the knowledge of Mechanical and Electronic Engineering, Computation and Automatic control for the suitable formation of a Mechatronic Engineer who satisfies the increasing demands of the industrial development and the abilities that are required for this specialist. In the present work answers for these and other questions are offered.    

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Research, Education and Problem Solving as a Virtuous Circle

Horacio E. Bosch, Mercedes S. Bergero, Mario Di Blasi and Maria C. Rampazzi   

ABSTRACT

The world is concerned about science and mathematics education for both secondary and university students, in order to become the future workforce. Since many years, several attempts to describe smart tutorial systems have been made. Present technologies are needed to assist learners. The National Science Foundation has supported the Innovative Technology Experiences for Students and Teachers Program in order to call for proposals about this subject matter. The present authors, inspired on this Program, submit innovative experiences for sciences and mathematics learning. A change in spaces with combined classroom and laboratory facilities is needed in order to implement an automatic system for data acquisition, processing and representation. Open educational resources are designed with new technologies for representing, manipulating, and communicating data, information, and ideas focused on practices in STEM fields. Technology should be used to support student interaction with STEM content in ways that promote deeper understanding of complex ideas, engage students in solving complex problems, and create new opportunities for STEM learning. The present paper contents some examples on how to deal with real life problem solving at the intersection of various sciences disciplines, technology, engineering and mathematics. These open educational resources are free and can be used by those teachers who have been trained during several workshops.    

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Research on the homeless population: the particular utility of case study methodology

Jill PABLE   

ABSTRACT

This paper describes a research study that uses the case study method to build theory concerning the lived experience context of destitute individuals who reside in homeless shelters, and the homeless shelter built environment’s potential influence on resident satisfaction and recovery. In so doing, this presentation identifies the potentially unique suitability of case study methodology for inquiry with the homeless population.    

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Multi Institutional Semi-Structured Learning Environments

Raymond R. Buettner Jr   

ABSTRACT

A description of two effective and novel collaborative learning environments that support engineering and technological innovation is provided. While offering great value to systems, and systems of systems, engineering practice, these environments are not adequately described by either of these perspectives. Instead these multi-institutional semi-structured learning environments are best described using an informing sciences perspective. Evidence is presented that these environments not only fulfill the definition of an informing system but may represent two of the more complete and dynamic instances of such systems with each simultaneously informing practice, research and teaching in a substantive manner that also produces engineering and technological innovation. The potential for these environments to serve as laboratories for both traditional and participatory research for those studying informing systems is suggested.    

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Motivating students by cooperation-projects based learning in engineering education

Jorge Pastor, Sonia Val, Joaquin Sancho and David Villen   

ABSTRACT

The present communication shows the methodology used, and the results obtained in an educational project framed in the field of the education in values and democracy education. This educational project pursues to improve the academic results of the students in secondary schools by means of the motivation that provides them the work in cooperation projects and socially responsible projects. We have developed a methodology that enables us to tackle the contents of different subjects in the curriculum using activities and practical works based in projects of cooperation to the development that carries out the Non-governmental organization “Ingeniería Sin Fronteras Aragón”, which has been being developed for several years in collaboration with professors of the University of Zaragoza (Spain) and professors of secondary education. The cooperation project is centered in the problem of deficiency of energy in Saharawi refugee camps in the Western Sahara in Argelia. The scenario which involves working with cooperation projects provide an extra motivation for students during the learning process and enable us to develop the selected learning activities and achievement of the learning objectives. This methodology also allows the participation of the entire education community in the teaching/learning process and motivates the students to improve behaviors in schools.   

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MILMI – an international collaborative program on teaching and research in Photonics

Bruno Bousquet, Evelyne Fargin, Kathleen Richardson, Stefan Nolte and Martin Richardson   

ABSTRACT

Photonics is a modern science at the frontier between Physics and Chemistry based on laser-matter interactions and always requiring new advanced interdisciplinary skills in Optics and Lasers and in Materials science. To answer this challenging request, we have built a very innovative transatlantic program from a long term collaborative work between our research groups.

Thanks to this program, selected students are offered many opportunities to get a research experience abroad: summer lab internship for undergraduates, double-degree of Master especially emphasized in this paper and PhD cotutelle on collaborative research projects.

Moreover, new methods of long-distance teaching through web-based technology and both internal and external assessments have been successfully implemented.

This program finally allows students to design their own profile with high interdisciplinary scientific skills in addition to unique cultural and social international experience.   

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Mexican Standards for Certification of Software Development Processes

V. A. Camacho Vázquez and S. D. Orantes Jiménez

ABSTRACT

This article provides a description of two NMX (Normas Mexicanas, Mexicans Standards) applied to the field of TI (Tecnologías de la Información, Information Technologies) and focus on the evaluation of software development processes. These standards are: NMX-I-059-NYCE, NMX-I-006- NYCE, NMX-I-045-NYCE, NMX-CC-9000 and NMX-CC-9001, [1] catalog of standards. Furthermore, it explains in detail the characteristics of the NMX, as well as the advantages of their application in the development of software and so, helps PYMES (Pequeñas y Medianas Empresas, Small and Medium Enterprises) to produce Mexican software with quality. It aims to provide the reader a general idea of what you have currently advanced in the evaluation of software development processes. NMX is worth mentioning that can be updated, therefore, the objective is to make an invitation to work on their improvement, and in exceptional cases, the creation of new ones, well as in the development of support tools.  

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Mathematical Competitions for University Students

Alexander Domoshnitsky and Roman Yavich

ABSTRACT

Mathematical competitions among students have two main goals. The first goal is just like any other competition – to discover the strongest competitors. The second is to enhance interest in mathematics. The first aim is quite achievable, however the other goal, is far less attainable. Mathematical competitions in the classical form of the exam is not, in our opinion, the best way to incite the students’ interest. Although we invest a lot of time and efforts in choosing suitable competitors, we find that students, who lose in the competition, lose their confidence. As a result, these students are reluctant to participate in future competitions and are left out of our organizing efforts instead of getting additional motivation in studying mathematics, which leads to serious psychological problems. If we want a mass of students to participate in mathematical competitions, we have to choose their forms in a way that the psychological problems of losers will lessen and students will mainly enjoy this competitions. One of possible ways is to make the mathematical competitions more attractive for a mass of students, we have to strengthen their game component.

Games play an important role in child’s development: through games, children obtain information on the world at large. In kindergarten and, to some extent, in elementary school, games are used to teach languages and science. However, teaching methods that use games have disappeared from use in high schools and in institutions of higher education, despite the fact that even at these ages, games can help learners learn rapidly and with ease. Our goal is to construct models, which could be used to involve school children and students in educational games. In all games, learners solve mathematical problems in their free time. This is clear to the teacher, but the activities are presented to students as a game.  

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